#ifndef PLAYER_H
#define PLAYER_H

#include "DrawableSprite.h"
#include <SFML/Graphics.hpp>
#include <vector>

class Player:public DrawableSprite
{
private:
    int _score;


public:
    Player(sf::Sprite playerSprite);
    int getScore() const;
    void increaseScore(int increment);
    virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
};

#endif
